StagingController

class StagingController
bool enabled()
void set_enabled(bool value)
Game Scenes:

Flight

bool autostaging_once()
void set_autostaging_once(bool value)

The autostaging mode. If set to true, it will automatically disable itself after one staging action.

Game Scenes:

Flight

Note

The controller needs to be enabled for this to work.

int32_t autostage_limit()
void set_autostage_limit(int32_t value)

Stop at the selected stage - staging will not occur beyond this stage number.

Game Scenes:

Flight

double autostage_post_delay()
void set_autostage_post_delay(double value)

The autopilot will pause the actual staging after ? seconds for each stage.

Game Scenes:

Flight

double autostage_pre_delay()
void set_autostage_pre_delay(double value)

The autopilot will pause the actual staging before ? seconds for each stage.

Game Scenes:

Flight

double clamp_auto_stage_thrust_pct()
void set_clamp_auto_stage_thrust_pct(double value)
Game Scenes:

Flight

double fairing_max_aerothermal_flux()
void set_fairing_max_aerothermal_flux(double value)
Game Scenes:

Flight

double fairing_max_dynamic_pressure()
void set_fairing_max_dynamic_pressure(double value)
Game Scenes:

Flight

double fairing_min_altitude()
void set_fairing_min_altitude(double value)
Game Scenes:

Flight

bool hot_staging()
void set_hot_staging(bool value)
Game Scenes:

Flight

double hot_staging_lead_time()
void set_hot_staging_lead_time(double value)
Game Scenes:

Flight