.. default-domain:: cpp .. highlight:: cpp .. namespace:: krpc::services::MechJeb StagingController ================= .. class:: StagingController .. function:: bool enabled() .. function:: void set_enabled(bool value) :Game Scenes: Flight .. function:: bool autostaging_once() .. function:: void set_autostaging_once(bool value) The autostaging mode. If set to true, it will automatically disable itself after one staging action. :Game Scenes: Flight .. note:: The controller needs to be enabled for this to work. .. function:: int32_t autostage_limit() .. function:: void set_autostage_limit(int32_t value) Stop at the selected stage - staging will not occur beyond this stage number. :Game Scenes: Flight .. function:: double autostage_post_delay() .. function:: void set_autostage_post_delay(double value) The autopilot will pause the actual staging after ? seconds for each stage. :Game Scenes: Flight .. function:: double autostage_pre_delay() .. function:: void set_autostage_pre_delay(double value) The autopilot will pause the actual staging before ? seconds for each stage. :Game Scenes: Flight .. function:: double clamp_auto_stage_thrust_pct() .. function:: void set_clamp_auto_stage_thrust_pct(double value) :Game Scenes: Flight .. function:: double fairing_max_aerothermal_flux() .. function:: void set_fairing_max_aerothermal_flux(double value) :Game Scenes: Flight .. function:: double fairing_max_dynamic_pressure() .. function:: void set_fairing_max_dynamic_pressure(double value) :Game Scenes: Flight .. function:: double fairing_min_altitude() .. function:: void set_fairing_min_altitude(double value) :Game Scenes: Flight .. function:: bool hot_staging() .. function:: void set_hot_staging(bool value) :Game Scenes: Flight .. function:: double hot_staging_lead_time() .. function:: void set_hot_staging_lead_time(double value) :Game Scenes: Flight