ThrustController

class ThrustController
bool differential_throttle()
void set_differential_throttle(bool value)
Game Scenes:

Flight

DifferentialThrottleStatus differential_throttle_status()
Game Scenes:

Flight

bool electric_throttle()
void set_electric_throttle(bool value)
Game Scenes:

Flight

double electric_throttle_hi()
void set_electric_throttle_hi(double value)
Game Scenes:

Flight

double electric_throttle_lo()
void set_electric_throttle_lo(double value)
Game Scenes:

Flight

double flameout_safety_pct()
void set_flameout_safety_pct(double value)

The jet safety margin. A value between 0 and 1.

Game Scenes:

Flight

bool limit_acceleration()
void set_limit_acceleration(bool value)
Game Scenes:

Flight

bool limit_dynamic_pressure()
void set_limit_dynamic_pressure(bool value)
Game Scenes:

Flight

bool limit_throttle()
void set_limit_throttle(bool value)
Game Scenes:

Flight

bool limit_to_prevent_flameout()
void set_limit_to_prevent_flameout(bool value)
Game Scenes:

Flight

bool limit_to_prevent_overheats()
void set_limit_to_prevent_overheats(bool value)

Limits the throttle to prevent parts from overheating.

Game Scenes:

Flight

bool limiter_min_throttle()
void set_limiter_min_throttle(bool value)
Game Scenes:

Flight

bool manage_intakes()
void set_manage_intakes(bool value)
Game Scenes:

Flight

double max_acceleration()
void set_max_acceleration(double value)

Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).

Game Scenes:

Flight

double max_dynamic_pressure()
void set_max_dynamic_pressure(double value)

Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.

Game Scenes:

Flight

double max_throttle()
void set_max_throttle(double value)

Never exceed the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

double min_throttle()
void set_min_throttle(double value)

Never go below the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

bool smooth_throttle()
void set_smooth_throttle(bool value)
Game Scenes:

Flight

double throttle_smoothing_time()
void set_throttle_smoothing_time(double value)
Game Scenes:

Flight

enum struct DifferentialThrottleStatus
enumerator all_engines_off
enumerator more_engines_required
enumerator solver_failed
enumerator success