TargetController
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class TargetController
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bool can_align()
- Game Scenes:
Flight
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float distance()
- Game Scenes:
Flight
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std::tuple<double, double, double> docking_axis()
- Game Scenes:
Flight
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std::tuple<double, double, double> get_position_target_position()
- Game Scenes:
Flight
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std::string get_position_target_string()
- Game Scenes:
Flight
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bool normal_target_exists()
- Game Scenes:
Flight
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void pick_position_target_on_map()
- Game Scenes:
Flight
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std::tuple<double, double, double> position()
- Game Scenes:
Flight
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bool position_target_exists()
- Game Scenes:
Flight
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std::tuple<double, double, double> relative_position()
- Game Scenes:
Flight
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std::tuple<double, double, double> relative_velocity()
- Game Scenes:
Flight
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void set_direction_target(std::string name)
- Parameters:
- Game Scenes:
Flight
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void set_position_target(SpaceCenter::CelestialBody body, double latitude, double longitude)
- Parameters:
- Game Scenes:
Flight
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SpaceCenter::Orbit target_orbit()
- Game Scenes:
Flight
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void update_direction_target(std::tuple<double, double, double> direction)
- Parameters:
- Game Scenes:
Flight
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bool can_align()