TargetController

class TargetController
bool can_align()
Game Scenes:

Flight

float distance()
Game Scenes:

Flight

std::tuple<double, double, double> docking_axis()
Game Scenes:

Flight

std::tuple<double, double, double> get_position_target_position()
Game Scenes:

Flight

std::string get_position_target_string()
Game Scenes:

Flight

bool normal_target_exists()
Game Scenes:

Flight

void pick_position_target_on_map()
Game Scenes:

Flight

std::tuple<double, double, double> position()
Game Scenes:

Flight

bool position_target_exists()
Game Scenes:

Flight

std::tuple<double, double, double> relative_position()
Game Scenes:

Flight

std::tuple<double, double, double> relative_velocity()
Game Scenes:

Flight

void set_direction_target(std::string name)
Parameters:

Game Scenes:

Flight

void set_position_target(SpaceCenter::CelestialBody body, double latitude, double longitude)
Parameters:

Game Scenes:

Flight

SpaceCenter::Orbit target_orbit()
Game Scenes:

Flight

void update_direction_target(std::tuple<double, double, double> direction)
Parameters:

Game Scenes:

Flight