ThrustController
- public class ThrustController
- boolean getDifferentialThrottle()
- void setDifferentialThrottle(boolean value)
- Game Scenes:
Flight
- DifferentialThrottleStatus getDifferentialThrottleStatus()
- Game Scenes:
Flight
- boolean getElectricThrottle()
- void setElectricThrottle(boolean value)
- Game Scenes:
Flight
- double getElectricThrottleHi()
- void setElectricThrottleHi(double value)
- Game Scenes:
Flight
- double getElectricThrottleLo()
- void setElectricThrottleLo(double value)
- Game Scenes:
Flight
- double getFlameoutSafetyPct()
- void setFlameoutSafetyPct(double value)
The jet safety margin. A value between 0 and 1.
- Game Scenes:
Flight
- boolean getLimitAcceleration()
- void setLimitAcceleration(boolean value)
- Game Scenes:
Flight
- boolean getLimitDynamicPressure()
- void setLimitDynamicPressure(boolean value)
- Game Scenes:
Flight
- boolean getLimitThrottle()
- void setLimitThrottle(boolean value)
- Game Scenes:
Flight
- boolean getLimitToPreventFlameout()
- void setLimitToPreventFlameout(boolean value)
- Game Scenes:
Flight
- boolean getLimitToPreventOverheats()
- void setLimitToPreventOverheats(boolean value)
Limits the throttle to prevent parts from overheating.
- Game Scenes:
Flight
- boolean getLimiterMinThrottle()
- void setLimiterMinThrottle(boolean value)
- Game Scenes:
Flight
- boolean getManageIntakes()
- void setManageIntakes(boolean value)
- Game Scenes:
Flight
- double getMaxAcceleration()
- void setMaxAcceleration(double value)
Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).
- Game Scenes:
Flight
- double getMaxDynamicPressure()
- void setMaxDynamicPressure(double value)
Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.
- Game Scenes:
Flight
- double getMaxThrottle()
- void setMaxThrottle(double value)
Never exceed the percentage of the throttle during ascent (value between 0 and 1).
- Game Scenes:
Flight
- double getMinThrottle()
- void setMinThrottle(double value)
Never go below the percentage of the throttle during ascent (value between 0 and 1).
- Game Scenes:
Flight
- boolean getSmoothThrottle()
- void setSmoothThrottle(boolean value)
- Game Scenes:
Flight
- double getThrottleSmoothingTime()
- void setThrottleSmoothingTime(double value)
- Game Scenes:
Flight
- public enum DifferentialThrottleStatus
- public DifferentialThrottleStatus ALL_ENGINES_OFF
- public DifferentialThrottleStatus MORE_ENGINES_REQUIRED
- public DifferentialThrottleStatus SOLVER_FAILED
- public DifferentialThrottleStatus SUCCESS