ThrustController

public class ThrustController
boolean getDifferentialThrottle()
void setDifferentialThrottle(boolean value)
Game Scenes:

Flight

DifferentialThrottleStatus getDifferentialThrottleStatus()
Game Scenes:

Flight

boolean getElectricThrottle()
void setElectricThrottle(boolean value)
Game Scenes:

Flight

double getElectricThrottleHi()
void setElectricThrottleHi(double value)
Game Scenes:

Flight

double getElectricThrottleLo()
void setElectricThrottleLo(double value)
Game Scenes:

Flight

double getFlameoutSafetyPct()
void setFlameoutSafetyPct(double value)

The jet safety margin. A value between 0 and 1.

Game Scenes:

Flight

boolean getLimitAcceleration()
void setLimitAcceleration(boolean value)
Game Scenes:

Flight

boolean getLimitDynamicPressure()
void setLimitDynamicPressure(boolean value)
Game Scenes:

Flight

boolean getLimitThrottle()
void setLimitThrottle(boolean value)
Game Scenes:

Flight

boolean getLimitToPreventFlameout()
void setLimitToPreventFlameout(boolean value)
Game Scenes:

Flight

boolean getLimitToPreventOverheats()
void setLimitToPreventOverheats(boolean value)

Limits the throttle to prevent parts from overheating.

Game Scenes:

Flight

boolean getLimiterMinThrottle()
void setLimiterMinThrottle(boolean value)
Game Scenes:

Flight

boolean getManageIntakes()
void setManageIntakes(boolean value)
Game Scenes:

Flight

double getMaxAcceleration()
void setMaxAcceleration(double value)

Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).

Game Scenes:

Flight

double getMaxDynamicPressure()
void setMaxDynamicPressure(double value)

Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.

Game Scenes:

Flight

double getMaxThrottle()
void setMaxThrottle(double value)

Never exceed the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

double getMinThrottle()
void setMinThrottle(double value)

Never go below the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

boolean getSmoothThrottle()
void setSmoothThrottle(boolean value)
Game Scenes:

Flight

double getThrottleSmoothingTime()
void setThrottleSmoothingTime(double value)
Game Scenes:

Flight

public enum DifferentialThrottleStatus
public DifferentialThrottleStatus ALL_ENGINES_OFF
public DifferentialThrottleStatus MORE_ENGINES_REQUIRED
public DifferentialThrottleStatus SOLVER_FAILED
public DifferentialThrottleStatus SUCCESS