StagingController
- public class StagingController
- boolean getEnabled()
- void setEnabled(boolean value)
- Game Scenes:
Flight
- boolean getAutostagingOnce()
- void setAutostagingOnce(boolean value)
The autostaging mode. If set to true, it will automatically disable itself after one staging action.
- Game Scenes:
Flight
Note
The controller needs to be enabled for this to work.
- int getAutostageLimit()
- void setAutostageLimit(int value)
Stop at the selected stage - staging will not occur beyond this stage number.
- Game Scenes:
Flight
- double getAutostagePostDelay()
- void setAutostagePostDelay(double value)
The autopilot will pause the actual staging after ? seconds for each stage.
- Game Scenes:
Flight
- double getAutostagePreDelay()
- void setAutostagePreDelay(double value)
The autopilot will pause the actual staging before ? seconds for each stage.
- Game Scenes:
Flight
- double getClampAutoStageThrustPct()
- void setClampAutoStageThrustPct(double value)
- Game Scenes:
Flight
- double getFairingMaxAerothermalFlux()
- void setFairingMaxAerothermalFlux(double value)
- Game Scenes:
Flight
- double getFairingMaxDynamicPressure()
- void setFairingMaxDynamicPressure(double value)
- Game Scenes:
Flight
- double getFairingMinAltitude()
- void setFairingMinAltitude(double value)
- Game Scenes:
Flight
- boolean getHotStaging()
- void setHotStaging(boolean value)
- Game Scenes:
Flight
- double getHotStagingLeadTime()
- void setHotStagingLeadTime(double value)
- Game Scenes:
Flight