StagingController

public class StagingController
boolean getEnabled()
void setEnabled(boolean value)
Game Scenes:

Flight

boolean getAutostagingOnce()
void setAutostagingOnce(boolean value)

The autostaging mode. If set to true, it will automatically disable itself after one staging action.

Game Scenes:

Flight

Note

The controller needs to be enabled for this to work.

int getAutostageLimit()
void setAutostageLimit(int value)

Stop at the selected stage - staging will not occur beyond this stage number.

Game Scenes:

Flight

double getAutostagePostDelay()
void setAutostagePostDelay(double value)

The autopilot will pause the actual staging after ? seconds for each stage.

Game Scenes:

Flight

double getAutostagePreDelay()
void setAutostagePreDelay(double value)

The autopilot will pause the actual staging before ? seconds for each stage.

Game Scenes:

Flight

double getClampAutoStageThrustPct()
void setClampAutoStageThrustPct(double value)
Game Scenes:

Flight

double getFairingMaxAerothermalFlux()
void setFairingMaxAerothermalFlux(double value)
Game Scenes:

Flight

double getFairingMaxDynamicPressure()
void setFairingMaxDynamicPressure(double value)
Game Scenes:

Flight

double getFairingMinAltitude()
void setFairingMinAltitude(double value)
Game Scenes:

Flight

boolean getHotStaging()
void setHotStaging(boolean value)
Game Scenes:

Flight

double getHotStagingLeadTime()
void setHotStagingLeadTime(double value)
Game Scenes:

Flight