TargetController
- public class TargetController
- boolean getCanAlign()
- Game Scenes:
Flight
- float getDistance()
- Game Scenes:
Flight
- boolean getNormalTargetExists()
- Game Scenes:
Flight
- void pickPositionTargetOnMap()
- Game Scenes:
Flight
- boolean getPositionTargetExists()
- Game Scenes:
Flight
- void setPositionTarget(SpaceCenter.CelestialBody body, double latitude, double longitude)
- Parameters:
body (
SpaceCenter.CelestialBody
) –latitude (
double
) –longitude (
double
) –
- Game Scenes:
Flight
- SpaceCenter.Orbit getTargetOrbit()
- Game Scenes:
Flight