TargetController

public class TargetController
boolean getCanAlign()
Game Scenes:

Flight

float getDistance()
Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getDockingAxis()
Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getPositionTargetPosition()
Game Scenes:

Flight

String getPositionTargetString()
Game Scenes:

Flight

boolean getNormalTargetExists()
Game Scenes:

Flight

void pickPositionTargetOnMap()
Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getPosition()
Game Scenes:

Flight

boolean getPositionTargetExists()
Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getRelativePosition()
Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getRelativeVelocity()
Game Scenes:

Flight

void setDirectionTarget(String name)
Parameters:
Game Scenes:

Flight

void setPositionTarget(SpaceCenter.CelestialBody body, double latitude, double longitude)
Parameters:
  • body (SpaceCenter.CelestialBody) –

  • latitude (double) –

  • longitude (double) –

Game Scenes:

Flight

SpaceCenter.Orbit getTargetOrbit()
Game Scenes:

Flight

void updateDirectionTarget(org.javatuples.Triplet<Double, Double, Double> direction)
Parameters:
  • direction (org.javatuples.Triplet) –

Game Scenes:

Flight