kRPC.MechJeb
0.7.0
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Client Documentation
C-nano
C#
MechJeb service
Autopilots
Windows
Controllers
DeployableController
NodeExecutor
RCSController
StagingController
TargetController
ThrustController
C++
Java
Lua
Python
External Resources
kRPC Documentation
MechJeb2 Wiki
kRPC.MechJeb
C#
TargetController
View page source
TargetController
class
TargetController
Boolean
CanAlign
{
get;
}
Game Scenes
:
Flight
Single
Distance
{
get;
}
Game Scenes
:
Flight
Tuple
<
Double
,
Double
,
Double
>
DockingAxis
{
get;
}
Game Scenes
:
Flight
Tuple
<
Double
,
Double
,
Double
>
GetPositionTargetPosition
(
)
Game Scenes
:
Flight
String
GetPositionTargetString
(
)
Game Scenes
:
Flight
Boolean
NormalTargetExists
{
get;
}
Game Scenes
:
Flight
void
PickPositionTargetOnMap
(
)
Game Scenes
:
Flight
Tuple
<
Double
,
Double
,
Double
>
Position
{
get;
}
Game Scenes
:
Flight
Boolean
PositionTargetExists
{
get;
}
Game Scenes
:
Flight
Tuple
<
Double
,
Double
,
Double
>
RelativePosition
{
get;
}
Game Scenes
:
Flight
Tuple
<
Double
,
Double
,
Double
>
RelativeVelocity
{
get;
}
Game Scenes
:
Flight
void
SetDirectionTarget
(
String
name
)
Parameters
:
Game Scenes
:
Flight
void
SetPositionTarget
(
SpaceCenter.CelestialBody
body
,
Double
latitude
,
Double
longitude
)
Parameters
:
Game Scenes
:
Flight
SpaceCenter.Orbit
TargetOrbit
{
get;
}
Game Scenes
:
Flight
void
UpdateDirectionTarget
(
Tuple
<
Double
,
Double
,
Double
>
direction
)
Parameters
:
Game Scenes
:
Flight