TargetController

class TargetController
Boolean CanAlign { get; }
Game Scenes:

Flight

Single Distance { get; }
Game Scenes:

Flight

Tuple<Double, Double, Double> DockingAxis { get; }
Game Scenes:

Flight

Tuple<Double, Double, Double> GetPositionTargetPosition ()
Game Scenes:

Flight

String GetPositionTargetString ()
Game Scenes:

Flight

Boolean NormalTargetExists { get; }
Game Scenes:

Flight

void PickPositionTargetOnMap ()
Game Scenes:

Flight

Tuple<Double, Double, Double> Position { get; }
Game Scenes:

Flight

Boolean PositionTargetExists { get; }
Game Scenes:

Flight

Tuple<Double, Double, Double> RelativePosition { get; }
Game Scenes:

Flight

Tuple<Double, Double, Double> RelativeVelocity { get; }
Game Scenes:

Flight

void SetDirectionTarget (String name)
Parameters:

Game Scenes:

Flight

void SetPositionTarget (SpaceCenter.CelestialBody body, Double latitude, Double longitude)
Parameters:

Game Scenes:

Flight

SpaceCenter.Orbit TargetOrbit { get; }
Game Scenes:

Flight

void UpdateDirectionTarget (Tuple<Double, Double, Double> direction)
Parameters:

Game Scenes:

Flight