.. default-domain:: csharp .. highlight:: csharp .. namespace:: KRPC.Client.Services.MechJeb TargetController ================ .. class:: TargetController .. property:: bool CanAlign { get; } :Game Scenes: Flight .. property:: float Distance { get; } :Game Scenes: Flight .. property:: System.Tuple DockingAxis { get; } :Game Scenes: Flight .. method:: System.Tuple GetPositionTargetPosition() :Game Scenes: Flight .. method:: string GetPositionTargetString() :Game Scenes: Flight .. property:: bool NormalTargetExists { get; } :Game Scenes: Flight .. method:: void PickPositionTargetOnMap() :Game Scenes: Flight .. property:: System.Tuple Position { get; } :Game Scenes: Flight .. property:: bool PositionTargetExists { get; } :Game Scenes: Flight .. property:: System.Tuple RelativePosition { get; } :Game Scenes: Flight .. property:: System.Tuple RelativeVelocity { get; } :Game Scenes: Flight .. method:: void SetDirectionTarget(string name) :parameters: :Game Scenes: Flight .. method:: void SetPositionTarget(SpaceCenter.CelestialBody body, double latitude, double longitude) :parameters: :Game Scenes: Flight .. property:: SpaceCenter.Orbit TargetOrbit { get; } :Game Scenes: Flight .. method:: void UpdateDirectionTarget(System.Tuple direction) :parameters: :Game Scenes: Flight