NodeExecutor

class NodeExecutor
Boolean Enabled { get; }
Game Scenes:

Flight

void Abort ()
Game Scenes:

Flight

Boolean Autowarp { get; set; }
Game Scenes:

Flight

void ExecuteAllNodes ()
Game Scenes:

Flight

void ExecuteOneNode ()
Game Scenes:

Flight

Double LeadTime { get; set; }
Game Scenes:

Flight

Double Tolerance { get; set; }
Game Scenes:

Flight