ThrustController

class ThrustController
Boolean DifferentialThrottle { get; set; }
Game Scenes:

Flight

DifferentialThrottleStatus DifferentialThrottleStatus { get; }
Game Scenes:

Flight

Boolean ElectricThrottle { get; set; }
Game Scenes:

Flight

Double ElectricThrottleHi { get; set; }
Game Scenes:

Flight

Double ElectricThrottleLo { get; set; }
Game Scenes:

Flight

Double FlameoutSafetyPct { get; set; }

The jet safety margin. A value between 0 and 1.

Game Scenes:

Flight

Boolean LimitAcceleration { get; set; }
Game Scenes:

Flight

Boolean LimitDynamicPressure { get; set; }
Game Scenes:

Flight

Boolean LimitThrottle { get; set; }
Game Scenes:

Flight

Boolean LimitToPreventFlameout { get; set; }
Game Scenes:

Flight

Boolean LimitToPreventOverheats { get; set; }

Limits the throttle to prevent parts from overheating.

Game Scenes:

Flight

Boolean LimiterMinThrottle { get; set; }
Game Scenes:

Flight

Boolean ManageIntakes { get; set; }
Game Scenes:

Flight

Double MaxAcceleration { get; set; }

Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).

Game Scenes:

Flight

Double MaxDynamicPressure { get; set; }

Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.

Game Scenes:

Flight

Double MaxThrottle { get; set; }

Never exceed the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

Double MinThrottle { get; set; }

Never go below the percentage of the throttle during ascent (value between 0 and 1).

Game Scenes:

Flight

Boolean SmoothThrottle { get; set; }
Game Scenes:

Flight

Double ThrottleSmoothingTime { get; set; }
Game Scenes:

Flight

enum DifferentialThrottleStatus
AllEnginesOff
MoreEnginesRequired
SolverFailed
Success