NodeExecutor
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type krpc_MechJeb_NodeExecutor_t
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krpc_error_t krpc_MechJeb_NodeExecutor_Enabled(krpc_connection_t connection, bool *result)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_Abort(krpc_connection_t connection)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_Autowarp(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_NodeExecutor_set_Autowarp(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_ExecuteAllNodes(krpc_connection_t connection)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_ExecuteOneNode(krpc_connection_t connection)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_LeadTime(krpc_connection_t connection, double *result)
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void krpc_MechJeb_NodeExecutor_set_LeadTime(double value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_Tolerance(krpc_connection_t connection, double *result)
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void krpc_MechJeb_NodeExecutor_set_Tolerance(double value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_NodeExecutor_Enabled(krpc_connection_t connection, bool *result)