.. default-domain:: c .. highlight:: c NodeExecutor ============ .. type:: krpc_MechJeb_NodeExecutor_t .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_Enabled(krpc_connection_t connection, bool * result) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_Abort(krpc_connection_t connection) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_Autowarp(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_NodeExecutor_set_Autowarp(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_ExecuteAllNodes(krpc_connection_t connection) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_ExecuteOneNode(krpc_connection_t connection) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_LeadTime(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_NodeExecutor_set_LeadTime(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_NodeExecutor_Tolerance(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_NodeExecutor_set_Tolerance(double value) :Game Scenes: Flight