ThrustController
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type krpc_MechJeb_ThrustController_t
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krpc_error_t krpc_MechJeb_ThrustController_DifferentialThrottle(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_DifferentialThrottle(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_DifferentialThrottleStatus(krpc_connection_t connection, krpc_MechJeb_DifferentialThrottleStatus_t *result)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_ElectricThrottle(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_ElectricThrottle(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_ElectricThrottleHi(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_ElectricThrottleHi(double value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_ElectricThrottleLo(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_ElectricThrottleLo(double value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_FlameoutSafetyPct(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_FlameoutSafetyPct(double value)
The jet safety margin. A value between 0 and 1.
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimitAcceleration(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimitAcceleration(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimitDynamicPressure(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimitDynamicPressure(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimitThrottle(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimitThrottle(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimitToPreventFlameout(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimitToPreventFlameout(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimitToPreventOverheats(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimitToPreventOverheats(bool value)
Limits the throttle to prevent parts from overheating.
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_LimiterMinThrottle(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_LimiterMinThrottle(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_ManageIntakes(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_ManageIntakes(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_MaxAcceleration(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_MaxAcceleration(double value)
Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_MaxDynamicPressure(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_MaxDynamicPressure(double value)
Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_MaxThrottle(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_MaxThrottle(double value)
Never exceed the percentage of the throttle during ascent (value between 0 and 1).
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_MinThrottle(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_MinThrottle(double value)
Never go below the percentage of the throttle during ascent (value between 0 and 1).
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_SmoothThrottle(krpc_connection_t connection, bool *result)
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void krpc_MechJeb_ThrustController_set_SmoothThrottle(bool value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_ThrottleSmoothingTime(krpc_connection_t connection, double *result)
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void krpc_MechJeb_ThrustController_set_ThrottleSmoothingTime(double value)
- Game Scenes:
Flight
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krpc_error_t krpc_MechJeb_ThrustController_DifferentialThrottle(krpc_connection_t connection, bool *result)