StagingController

type krpc_MechJeb_StagingController_t
krpc_error_t krpc_MechJeb_StagingController_Enabled(krpc_connection_t connection, bool *result)
void krpc_MechJeb_StagingController_set_Enabled(bool value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_AutostagingOnce(krpc_connection_t connection, bool *result)
void krpc_MechJeb_StagingController_set_AutostagingOnce(bool value)

The autostaging mode. If set to true, it will automatically disable itself after one staging action.

Game Scenes:

Flight

Note

The controller needs to be enabled for this to work.

krpc_error_t krpc_MechJeb_StagingController_AutostageLimit(krpc_connection_t connection, int32_t *result)
void krpc_MechJeb_StagingController_set_AutostageLimit(int32_t value)

Stop at the selected stage - staging will not occur beyond this stage number.

Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_AutostagePostDelay(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_AutostagePostDelay(double value)

The autopilot will pause the actual staging after ? seconds for each stage.

Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_AutostagePreDelay(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_AutostagePreDelay(double value)

The autopilot will pause the actual staging before ? seconds for each stage.

Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_ClampAutoStageThrustPct(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_ClampAutoStageThrustPct(double value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_FairingMaxAerothermalFlux(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_FairingMaxAerothermalFlux(double value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_FairingMaxDynamicPressure(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_FairingMaxDynamicPressure(double value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_FairingMinAltitude(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_FairingMinAltitude(double value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_HotStaging(krpc_connection_t connection, bool *result)
void krpc_MechJeb_StagingController_set_HotStaging(bool value)
Game Scenes:

Flight

krpc_error_t krpc_MechJeb_StagingController_HotStagingLeadTime(krpc_connection_t connection, double *result)
void krpc_MechJeb_StagingController_set_HotStagingLeadTime(double value)
Game Scenes:

Flight