ThrustController
- class ThrustController
- differential_throttle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- differential_throttle_status
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- electric_throttle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- electric_throttle_hi
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- electric_throttle_lo
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- flameout_safety_pct
The jet safety margin. A value between 0 and 1.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- limit_acceleration
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- limit_dynamic_pressure
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- limit_throttle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- limit_to_prevent_flameout
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- limit_to_prevent_overheats
Limits the throttle to prevent parts from overheating.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- limiter_min_throttle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- manage_intakes
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- max_acceleration
Limit acceleration to [m/s^2] (never exceed the acceleration during ascent).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- max_dynamic_pressure
Limit the maximal dynamic pressure in Pa. This avoids that pieces break off during launch because of atmospheric pressure.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- max_throttle
Never exceed the percentage of the throttle during ascent (value between 0 and 1).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- min_throttle
Never go below the percentage of the throttle during ascent (value between 0 and 1).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- smooth_throttle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- throttle_smoothing_time
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight