TargetController
- class TargetController
- can_align
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- distance
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- docking_axis
- Attribute:
Read-only, cannot be set
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- get_position_target_position()
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- get_position_target_string()
- Return type:
str
- Game Scenes:
Flight
- normal_target_exists
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- pick_position_target_on_map()
- Game Scenes:
Flight
- position
- Attribute:
Read-only, cannot be set
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- position_target_exists
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- relative_position
- Attribute:
Read-only, cannot be set
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- relative_velocity
- Attribute:
Read-only, cannot be set
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- set_direction_target(name)
- Parameters:
name (str) –
- Game Scenes:
Flight
- set_position_target(body, latitude, longitude)
- Parameters:
body (SpaceCenter.CelestialBody) –
latitude (float) –
longitude (float) –
- Game Scenes:
Flight
- target_orbit
- Attribute:
Read-only, cannot be set
- Return type:
SpaceCenter.Orbit
- Game Scenes:
Flight
- update_direction_target(direction)
- Parameters:
direction (tuple) –
- Game Scenes:
Flight