TargetController

class TargetController
can_align
Attribute:

Read-only, cannot be set

Return type:

bool

Game Scenes:

Flight

distance
Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

docking_axis
Attribute:

Read-only, cannot be set

Return type:

tuple(float, float, float)

Game Scenes:

Flight

get_position_target_position()
Return type:

tuple(float, float, float)

Game Scenes:

Flight

get_position_target_string()
Return type:

str

Game Scenes:

Flight

normal_target_exists
Attribute:

Read-only, cannot be set

Return type:

bool

Game Scenes:

Flight

pick_position_target_on_map()
Game Scenes:

Flight

position
Attribute:

Read-only, cannot be set

Return type:

tuple(float, float, float)

Game Scenes:

Flight

position_target_exists
Attribute:

Read-only, cannot be set

Return type:

bool

Game Scenes:

Flight

relative_position
Attribute:

Read-only, cannot be set

Return type:

tuple(float, float, float)

Game Scenes:

Flight

relative_velocity
Attribute:

Read-only, cannot be set

Return type:

tuple(float, float, float)

Game Scenes:

Flight

set_direction_target(name)
Parameters:

name (str) –

Game Scenes:

Flight

set_position_target(body, latitude, longitude)
Parameters:
  • body (SpaceCenter.CelestialBody) –

  • latitude (float) –

  • longitude (float) –

Game Scenes:

Flight

target_orbit
Attribute:

Read-only, cannot be set

Return type:

SpaceCenter.Orbit

Game Scenes:

Flight

update_direction_target(direction)
Parameters:

direction (tuple) –

Game Scenes:

Flight