TargetController
- class TargetController
 - can_align
 - Attribute:
 Read-only, cannot be set
- Return type:
 bool
- Game Scenes:
 Flight
- distance
 - Attribute:
 Read-only, cannot be set
- Return type:
 float
- Game Scenes:
 Flight
- docking_axis
 - Attribute:
 Read-only, cannot be set
- Return type:
 tuple(float, float, float)
- Game Scenes:
 Flight
- get_position_target_position()
 - Return type:
 tuple(float, float, float)
- Game Scenes:
 Flight
- get_position_target_string()
 - Return type:
 str
- Game Scenes:
 Flight
- normal_target_exists
 - Attribute:
 Read-only, cannot be set
- Return type:
 bool
- Game Scenes:
 Flight
- pick_position_target_on_map()
 - Game Scenes:
 Flight
- position
 - Attribute:
 Read-only, cannot be set
- Return type:
 tuple(float, float, float)
- Game Scenes:
 Flight
- position_target_exists
 - Attribute:
 Read-only, cannot be set
- Return type:
 bool
- Game Scenes:
 Flight
- relative_position
 - Attribute:
 Read-only, cannot be set
- Return type:
 tuple(float, float, float)
- Game Scenes:
 Flight
- relative_velocity
 - Attribute:
 Read-only, cannot be set
- Return type:
 tuple(float, float, float)
- Game Scenes:
 Flight
- set_direction_target(name)
 - Parameters:
 name (str) –
- Game Scenes:
 Flight
- set_position_target(body, latitude, longitude)
 - Parameters:
 body (SpaceCenter.CelestialBody) –
latitude (float) –
longitude (float) –
- Game Scenes:
 Flight
- target_orbit
 - Attribute:
 Read-only, cannot be set
- Return type:
 SpaceCenter.Orbit- Game Scenes:
 Flight
- update_direction_target(direction)
 - Parameters:
 direction (tuple) –
- Game Scenes:
 Flight