AscentAutopilot
- class AscentAutopilot
This module controls the Ascent Guidance in MechJeb 2.
Note
See MechJeb2 wiki for more guidance on how to optimally set up this autopilot.
- enabled
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- status
The autopilot status; it depends on the selected ascent path.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- ascent_path_index
The selected ascent path.
0 =
AscentClassic
(Classic Ascent Profile)1 =
AscentGT
(Stock-style GravityTurn)2 =
AscentPVG
(Primer Vector Guidance (RSS/RO))- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- ascent_path_classic
Get Classic Ascent Profile settings.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- ascent_path_gt
Get Stock-style GravityTurn profile settings.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- ascent_path_pvg
Get Powered Explicit Guidance (RSS/RO) profile settings.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- desired_inclination
The desired inclination in degrees for the final circular orbit.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- desired_orbit_altitude
The desired altitude in kilometres for the final circular orbit.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- thrust_controller
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
Note
Equivalent to
thrust_controller
.
- force_roll
The state of force roll.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- turn_roll
The turn roll used by the autopilot.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- vertical_roll
The vertical/climb roll used by the autopilot.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- limit_ao_a
Whether to limit angle of attack.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- max_ao_a
The maximal angle of attack used by the autopilot.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- ao_a_limit_fadeout_pressure
The pressure value when AoA limit is automatically deactivated.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- corrective_steering
Will cause the craft to steer based on the more accurate velocity vector rather than positional vector (large craft may actually perform better with this box unchecked).
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- corrective_steering_gain
The gain of corrective steering used by the autopilot.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- autostage
The autopilot will automatically stage when the current stage has run out of fuel. Paramethers can be set in
StagingController
.- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- staging_controller
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
Note
Equivalent to
staging_controller
.
- autodeploy_solar_panels
Whether to deploy solar panels automatically when the ascent finishes.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- auto_deploy_antennas
Whether to deploy antennas automatically when the ascent finishes.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- skip_circularization
Whether to skip circularization burn and do only the ascent.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- warp_count_down
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- launch_lan_difference
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- launch_phase_angle
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- launch_mode
Current autopilot mode. Useful for determining whether the autopilot is performing a timed launch or not.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- abort_timed_launch()
Abort a known timed launch when it has not started yet
- Game Scenes:
Flight
- launch_to_rendezvous()
Launch to rendezvous with the selected target.
- Game Scenes:
Flight
- launch_to_target_plane()
Launch into the plane of the selected target.
- Game Scenes:
Flight
- class AscentLaunchMode
- normal
The autopilot is not performing a timed launch.
- rendezvous
The autopilot is performing a timed launch to rendezvous with the target vessel.
- target_plane
The autopilot is performing a timed launch to target plane.
- unknown
The autopilot is performing an unknown timed launch.
AscentClassic
- class AscentClassic
The Classic Ascent Profile.
- auto_path
Whether to enable automatic altitude turn.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- auto_turn_percent
A value between 0 and 1.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- auto_turn_speed_factor
A value between 0 and 1.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- auto_turn_start_altitude
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- auto_turn_start_velocity
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- auto_turn_end_altitude
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- turn_start_altitude
The turn starts when this altitude is reached.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_start_velocity
The turn starts when this velocity is reached.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_end_altitude
The turn ends when this altitude is reached.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_end_angle
The final flight path angle.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_shape_exponent
A value between 0 - 1 describing how steep the turn is.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
AscentGT
- class AscentGT
This profile is similar to the gravity turn mod. It is a 3-burn to orbit style of launch that can get to orbit with about 2800 dV on stock Kerbin. If you want to have fun make a rocket that is basically a nose cone, a jumbo-64 a mainsail and some fairly big fins, have the pitch program flip it over aggressively (uncheck the AoA limiter, set the values to like 0.5 / 50 / 40 / 45 / 1) and let it rip.
Note
It’s not precisely the GT mod algorithm and it does not do any pitch-up during the intermediate burn right now, so it won’t handle low TWR upper stages.
- hold_ap_time
At the intermediate altitude with this much time-to-apoapsis left the engine will start burning prograde to lift the apoapsis. The engine will throttle down in order to burn closer to the apoapsis. This is very similar to the lead-time of a maneuver node in concept, but with throttling down in the case where the player has initiated the burn too early (the corollary is that if you see lots of throttling down at the start, you likely need less HoldAP time).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- intermediate_altitude
Intermediate apoapsis altitude to coast to and then raise the apoapsis up to the eventual final target. May be set to equal the final target in order to skip the intermediate phase.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_start_altitude
Altitude in km to pitch over and initiate the Gravity Turn (higher values for lower-TWR rockets).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_start_pitch
Pitch that the pitch program immediately applies.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- turn_start_velocity
Velocity in m/s which triggers pitch over and initiates the Gravity Turn (higher values for lower-TWR rockets).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
AscentPVG
- class AscentPVG
The Primer Vector Guidance (RSS/RO) profile.
- attach_alt_flag
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- desired_apoapsis
The target apoapsis in meters.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- desired_attach_alt
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- dynamic_pressure_trigger
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- fixed_coast
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- fixed_coast_length
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- pitch_rate
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- pitch_start_velocity
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- staging_trigger
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- staging_trigger_flag
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight