ManeuverPlanner
- class ManeuverPlanner
- operation_apoapsis
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_circularize
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_course_correction
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_ellipticize
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_inclination
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_interplanetary_transfer
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_kill_rel_vel
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_lambert
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_lan
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_longitude
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_moon_return
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_periapsis
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_plane
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_resonant_orbit
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_semi_major
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- operation_transfer
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- class OperationException
This exception is thrown when there is something wrong with the operation (e.g. the target is not set when the operation needs it).
TimeSelector
- class TimeSelector
- circularize_altitude
To be used with
TimeReference.altitude
.- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- lead_time
To be used with
TimeReference.x_from_now
.- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_reference
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- class TimeReference
- altitude
At the selected
TimeSelector.circularize_altitude
.
- apoapsis
At the next apoapsis.
- closest_approach
At the closest approach to the target.
- computed
At the optimum time.
- eq_ascending
At the equatorial ascending node.
- eq_descending
At the equatorial descending node.
- eq_highest_ad
At the cheapest equatorial AN/DN.
- eq_nearest_ad
At the nearest equatorial AN/DN.
- periapsis
At the next periapsis.
- rel_ascending
At the next ascending node with the target.
- rel_descending
At the next descending node with the target.
- rel_highest_ad
At the cheapest AN/DN with the target.
- rel_nearest_ad
At the nearest AN/DN with the target.
- x_from_now
After a fixed
TimeSelector.lead_time
.
Operations
OperationApoapsis
- class OperationApoapsis
Create a maneuver to set a new apoapsis
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_apoapsis
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationCircularize
- class OperationCircularize
This mode creates a manevuer to match your apoapsis to periapsis. To match apoapsis to periapsis, set the time to
TimeReference.periapsis
; to match periapsis to apoapsis, set the time toTimeReference.apoapsis
. These are the most efficient, but it can also create node at specific height or after specific time.- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationCourseCorrection
- class OperationCourseCorrection
Create a maneuver to fine-tune closest approach to target
- course_correct_final_pe_a
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- intercept_distance
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
OperationEllipticize
- class OperationEllipticize
Create a maneuver to change both periapsis and apoapsis
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_apoapsis
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- new_periapsis
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationInclination
- class OperationInclination
Create a maneuver to change inclination
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_inclination
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationInterplanetaryTransfer
- class OperationInterplanetaryTransfer
Create a maneuver to transfer to another planet
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- wait_for_phase_angle
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
OperationKillRelVel
- class OperationKillRelVel
Match velocities with target
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationLambert
- class OperationLambert
Create a maneuver to set the chosen time
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- intercept_interval
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationLan
- class OperationLan
Change longitude of ascending node
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_lan
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationLongitude
- class OperationLongitude
Change surface longitude of apsis
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_surface_longitude
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationMoonReturn
- class OperationMoonReturn
Create a maneuver to return from a moon approximately at the specified altitude
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- moon_return_altitude
Approximate return altitude from a moon (from an orbiting body to the parent body).
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
OperationPeriapsis
- class OperationPeriapsis
Create a maneuver to set a new periapsis
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_periapsis
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationPlane
- class OperationPlane
Create a maneuver to match planes with target
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationResonantOrbit
- class OperationResonantOrbit
Resonant orbit is useful for placing satellites to a constellation. This mode should be used starting from a orbit in the desired orbital plane. Important parameter to this mode is the desired orbital ratio, which is the ratio between period of your current orbit and the new orbit. To deploy satellites, set the denominator to number of satellites you want to have in the constellation. Setting the nominator to one less than denominator is the most efficient, but not necessary the fastest. To successfully deploy all satellites, make sure the numbers are incommensurable.
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- resonance_denominator
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- resonance_numerator
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationSemiMajor
- class OperationSemiMajor
Create a maneuver to set a new semi-major axis
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- new_semi_major_axis
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
OperationTransfer
- class OperationTransfer
Bi-impulsive (Hohmann) transfer to target.
This option is used to plan transfer to target in single sphere of influence. It is suitable for rendezvous with other vessels or moons. Contrary to the name, the transfer is often uni-impulsive. You can select when you want the manevuer to happen or select optimum time.
- error_message
A warning may be stored there during MakeNode() call.
- Attribute:
Read-only, cannot be set
- Return type:
str
- Game Scenes:
Flight
- make_node()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Return type:
SpaceCenter.Node
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- make_nodes()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Return type:
list(
SpaceCenter.Node
)- Game Scenes:
Flight
- intercept_only
Intercept only, no capture burn (impact/flyby)
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- period_offset
Fractional target period offset
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- simple_transfer
Simple coplanar Hohmann transfer. Set it to true if you are used to the old version of transfer maneuver.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
Note
If set to true, TimeSelector property is ignored.
- time_selector
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight