AirplaneAutopilot
- public class AirplaneAutopilot
- boolean getEnabled()
- void setEnabled(boolean value)
- Game Scenes:
Flight
- boolean getAltitudeHoldEnabled()
- void setAltitudeHoldEnabled(boolean value)
- Game Scenes:
Flight
- double getAltitudeTarget()
- void setAltitudeTarget(double value)
- Game Scenes:
Flight
- double getBankAngle()
- void setBankAngle(double value)
- Game Scenes:
Flight
- boolean getHeadingHoldEnabled()
- void setHeadingHoldEnabled(boolean value)
- Game Scenes:
Flight
- double getHeadingTarget()
- void setHeadingTarget(double value)
- Game Scenes:
Flight
- boolean getRollHoldEnabled()
- void setRollHoldEnabled(boolean value)
- Game Scenes:
Flight
- double getRollTarget()
- void setRollTarget(double value)
- Game Scenes:
Flight
- boolean getSpeedHoldEnabled()
- void setSpeedHoldEnabled(boolean value)
- Game Scenes:
Flight
- double getSpeedTarget()
- void setSpeedTarget(double value)
- Game Scenes:
Flight
- boolean getVertSpeedHoldEnabled()
- void setVertSpeedHoldEnabled(boolean value)
- Game Scenes:
Flight
- double getVertSpeedTarget()
- void setVertSpeedTarget(double value)
- Game Scenes:
Flight
- double getAccKd()
- void setAccKd(double value)
- Game Scenes:
Flight
- double getAccKi()
- void setAccKi(double value)
- Game Scenes:
Flight
- double getAccKp()
- void setAccKp(double value)
- Game Scenes:
Flight
- double getPitKd()
- void setPitKd(double value)
- Game Scenes:
Flight
- double getPitKi()
- void setPitKi(double value)
- Game Scenes:
Flight
- double getPitKp()
- void setPitKp(double value)
- Game Scenes:
Flight
- double getRolKd()
- void setRolKd(double value)
- Game Scenes:
Flight
- double getRolKi()
- void setRolKi(double value)
- Game Scenes:
Flight
- double getRolKp()
- void setRolKp(double value)
- Game Scenes:
Flight
- double getYawKd()
- void setYawKd(double value)
- Game Scenes:
Flight
- double getYawKi()
- void setYawKi(double value)
- Game Scenes:
Flight
- double getYawKp()
- void setYawKp(double value)
- Game Scenes:
Flight
- double getPitchDownLimit()
- void setPitchDownLimit(double value)
- Game Scenes:
Flight
- double getPitchUpLimit()
- void setPitchUpLimit(double value)
- Game Scenes:
Flight
- double getRollLimit()
- void setRollLimit(double value)
- Game Scenes:
Flight
- double getYawLimit()
- void setYawLimit(double value)
- Game Scenes:
Flight