ManeuverPlanner
- class ManeuverPlanner
- OperationApoapsis OperationApoapsis { get; }
- Game Scenes:
Flight
- OperationCircularize OperationCircularize { get; }
- Game Scenes:
Flight
- OperationCourseCorrection OperationCourseCorrection { get; }
- Game Scenes:
Flight
- OperationEllipticize OperationEllipticize { get; }
- Game Scenes:
Flight
- OperationInclination OperationInclination { get; }
- Game Scenes:
Flight
- OperationInterplanetaryTransfer OperationInterplanetaryTransfer { get; }
- Game Scenes:
Flight
- OperationKillRelVel OperationKillRelVel { get; }
- Game Scenes:
Flight
- OperationLambert OperationLambert { get; }
- Game Scenes:
Flight
- OperationLan OperationLan { get; }
- Game Scenes:
Flight
- OperationLongitude OperationLongitude { get; }
- Game Scenes:
Flight
- OperationMoonReturn OperationMoonReturn { get; }
- Game Scenes:
Flight
- OperationPeriapsis OperationPeriapsis { get; }
- Game Scenes:
Flight
- OperationPlane OperationPlane { get; }
- Game Scenes:
Flight
- OperationResonantOrbit OperationResonantOrbit { get; }
- Game Scenes:
Flight
- OperationSemiMajor OperationSemiMajor { get; }
- Game Scenes:
Flight
- OperationTransfer OperationTransfer { get; }
- Game Scenes:
Flight
- class OperationException
This exception is thrown when there is something wrong with the operation (e.g. the target is not set when the operation needs it).
TimeSelector
- class TimeSelector
- Double CircularizeAltitude { get; set; }
To be used with
TimeReference.Altitude
.- Game Scenes:
Flight
- Double LeadTime { get; set; }
To be used with
TimeReference.XFromNow
.- Game Scenes:
Flight
- TimeReference TimeReference { get; set; }
- Game Scenes:
Flight
- enum TimeReference
- Altitude
At the selected
TimeSelector.CircularizeAltitude
.
- Apoapsis
At the next apoapsis.
- ClosestApproach
At the closest approach to the target.
- Computed
At the optimum time.
- EqAscending
At the equatorial ascending node.
- EqDescending
At the equatorial descending node.
- EqHighestAd
At the cheapest equatorial AN/DN.
- EqNearestAd
At the nearest equatorial AN/DN.
- Periapsis
At the next periapsis.
- RelAscending
At the next ascending node with the target.
- RelDescending
At the next descending node with the target.
- RelHighestAd
At the cheapest AN/DN with the target.
- RelNearestAd
At the nearest AN/DN with the target.
- XFromNow
After a fixed
TimeSelector.LeadTime
.
Operations
OperationApoapsis
- class OperationApoapsis
Create a maneuver to set a new apoapsis
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationCircularize
- class OperationCircularize
This mode creates a manevuer to match your apoapsis to periapsis. To match apoapsis to periapsis, set the time to
TimeReference.Periapsis
; to match periapsis to apoapsis, set the time toTimeReference.Apoapsis
. These are the most efficient, but it can also create node at specific height or after specific time.- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationCourseCorrection
- class OperationCourseCorrection
Create a maneuver to fine-tune closest approach to target
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
OperationEllipticize
- class OperationEllipticize
Create a maneuver to change both periapsis and apoapsis
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationInclination
- class OperationInclination
Create a maneuver to change inclination
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationInterplanetaryTransfer
- class OperationInterplanetaryTransfer
Create a maneuver to transfer to another planet
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
OperationKillRelVel
- class OperationKillRelVel
Match velocities with target
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationLambert
- class OperationLambert
Create a maneuver to set the chosen time
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationLan
- class OperationLan
Change longitude of ascending node
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationLongitude
- class OperationLongitude
Change surface longitude of apsis
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationMoonReturn
- class OperationMoonReturn
Create a maneuver to return from a moon approximately at the specified altitude
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
OperationPeriapsis
- class OperationPeriapsis
Create a maneuver to set a new periapsis
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationPlane
- class OperationPlane
Create a maneuver to match planes with target
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationResonantOrbit
- class OperationResonantOrbit
Resonant orbit is useful for placing satellites to a constellation. This mode should be used starting from a orbit in the desired orbital plane. Important parameter to this mode is the desired orbital ratio, which is the ratio between period of your current orbit and the new orbit. To deploy satellites, set the denominator to number of satellites you want to have in the constellation. Setting the nominator to one less than denominator is the most efficient, but not necessary the fastest. To successfully deploy all satellites, make sure the numbers are incommensurable.
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationSemiMajor
- class OperationSemiMajor
Create a maneuver to set a new semi-major axis
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight
OperationTransfer
- class OperationTransfer
Bi-impulsive (Hohmann) transfer to target.
This option is used to plan transfer to target in single sphere of influence. It is suitable for rendezvous with other vessels or moons. Contrary to the name, the transfer is often uni-impulsive. You can select when you want the manevuer to happen or select optimum time.
- String ErrorMessage { get; }
A warning may be stored there during MakeNode() call.
- Game Scenes:
Flight
- SpaceCenter.Node MakeNode ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
The first maneuver node necessary to perform this operation.
- Game Scenes:
Flight
Note
This method is deprecated, use MakeNodes instead.
- IList<SpaceCenter.Node> MakeNodes ()
Execute the operation and create appropriate maneuver nodes. A warning may be stored in ErrorMessage during this process; so it may be useful to check its value.
OperationException is thrown when there is something wrong with the operation. MJServiceException - Internal service error.
- Returns:
A list of maneuver nodes necessary to perform this operation
- Game Scenes:
Flight
- Boolean InterceptOnly { get; set; }
Intercept only, no capture burn (impact/flyby)
- Game Scenes:
Flight
- Boolean SimpleTransfer { get; set; }
Simple coplanar Hohmann transfer. Set it to true if you are used to the old version of transfer maneuver.
- Game Scenes:
Flight
Note
If set to true, TimeSelector property is ignored.
- TimeSelector TimeSelector { get; }
- Game Scenes:
Flight