AirplaneAutopilot
-
class AirplaneAutopilot
-
bool enabled()
-
void set_enabled(bool value)
- Game Scenes:
Flight
-
bool altitude_hold_enabled()
-
void set_altitude_hold_enabled(bool value)
- Game Scenes:
Flight
-
double altitude_target()
-
void set_altitude_target(double value)
- Game Scenes:
Flight
-
double bank_angle()
-
void set_bank_angle(double value)
- Game Scenes:
Flight
-
bool heading_hold_enabled()
-
void set_heading_hold_enabled(bool value)
- Game Scenes:
Flight
-
double heading_target()
-
void set_heading_target(double value)
- Game Scenes:
Flight
-
bool roll_hold_enabled()
-
void set_roll_hold_enabled(bool value)
- Game Scenes:
Flight
-
double roll_target()
-
void set_roll_target(double value)
- Game Scenes:
Flight
-
bool speed_hold_enabled()
-
void set_speed_hold_enabled(bool value)
- Game Scenes:
Flight
-
double speed_target()
-
void set_speed_target(double value)
- Game Scenes:
Flight
-
bool vert_speed_hold_enabled()
-
void set_vert_speed_hold_enabled(bool value)
- Game Scenes:
Flight
-
double vert_speed_target()
-
void set_vert_speed_target(double value)
- Game Scenes:
Flight
-
double acc_kd()
-
void set_acc_kd(double value)
- Game Scenes:
Flight
-
double acc_ki()
-
void set_acc_ki(double value)
- Game Scenes:
Flight
-
double acc_kp()
-
void set_acc_kp(double value)
- Game Scenes:
Flight
-
double pit_kd()
-
void set_pit_kd(double value)
- Game Scenes:
Flight
-
double pit_ki()
-
void set_pit_ki(double value)
- Game Scenes:
Flight
-
double pit_kp()
-
void set_pit_kp(double value)
- Game Scenes:
Flight
-
double rol_kd()
-
void set_rol_kd(double value)
- Game Scenes:
Flight
-
double rol_ki()
-
void set_rol_ki(double value)
- Game Scenes:
Flight
-
double rol_kp()
-
void set_rol_kp(double value)
- Game Scenes:
Flight
-
double yaw_kd()
-
void set_yaw_kd(double value)
- Game Scenes:
Flight
-
double yaw_ki()
-
void set_yaw_ki(double value)
- Game Scenes:
Flight
-
double yaw_kp()
-
void set_yaw_kp(double value)
- Game Scenes:
Flight
-
double pitch_down_limit()
-
void set_pitch_down_limit(double value)
- Game Scenes:
Flight
-
double pitch_up_limit()
-
void set_pitch_up_limit(double value)
- Game Scenes:
Flight
-
double roll_limit()
-
void set_roll_limit(double value)
- Game Scenes:
Flight
-
double yaw_limit()
-
void set_yaw_limit(double value)
- Game Scenes:
Flight
-
bool enabled()