.. default-domain:: c .. highlight:: c AirplaneAutopilot ================= .. type:: krpc_MechJeb_AirplaneAutopilot_t .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_Enabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_Enabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_AltitudeHoldEnabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_AltitudeHoldEnabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_AltitudeTarget(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_AltitudeTarget(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_BankAngle(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_BankAngle(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_HeadingHoldEnabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_HeadingHoldEnabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_HeadingTarget(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_HeadingTarget(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RollHoldEnabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RollHoldEnabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RollTarget(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RollTarget(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_SpeedHoldEnabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_SpeedHoldEnabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_SpeedTarget(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_SpeedTarget(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_VertSpeedHoldEnabled(krpc_connection_t connection, bool * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_VertSpeedHoldEnabled(bool value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_VertSpeedTarget(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_VertSpeedTarget(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_AccKd(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_AccKd(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_AccKi(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_AccKi(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_AccKp(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_AccKp(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_PitKd(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_PitKd(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_PitKi(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_PitKi(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_PitKp(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_PitKp(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RolKd(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RolKd(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RolKi(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RolKi(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RolKp(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RolKp(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_YawKd(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_YawKd(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_YawKi(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_YawKi(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_YawKp(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_YawKp(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_PitchDownLimit(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_PitchDownLimit(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_PitchUpLimit(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_PitchUpLimit(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_RollLimit(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_RollLimit(double value) :Game Scenes: Flight .. function:: krpc_error_t krpc_MechJeb_AirplaneAutopilot_YawLimit(krpc_connection_t connection, double * result) .. function:: void krpc_MechJeb_AirplaneAutopilot_set_YawLimit(double value) :Game Scenes: Flight